Thank you for your purchase of the ASV Advance Scout Vessel from the CGbytes.com. The Advance Scout Vessel is a quick "get in and get out" ship used for fast strikes and recon. This package comes with a complete ship figure with cockpit hull and landing pads, a stand alone cockpit figure and stand alone hull figure. The separate figure options will allow you to combine parts of this package will all my other vehicle packages. This package comes with 5 standard texture themes and material pose files for quick texture changes. Features: COCKPIT: The cockpit can separate from the hull and features a working rear hatch door, 2 part separation floor and 2 part door walls. All the doors and walls can be hidden. The cockpit can be populated with consoles and equipment (sold separately). The full figure cockpit has a posable landing gear on it's underside. The landing gear can be positioned anywhere. The stand alone cockpit does not have the landing gear attached. HULL: The hull has 4 posable airwings/spoilers and 2 posable landing gears. The stand alone hull does not have landing gears. TEXTURES: 5 Textures themes (military green, desert camo, urban camo, Police Cruiser and Rebel White) are included in the Figure library as well as in Material Pose format in the Pose library. Extract the contents of this zip file to the location of the folder containing your poser.exe file. This is usually in a path like the following: c:/program files/metacreations/poser 4 This path may very on system to system. Be sure when extracting you have the "use folder names" button or similar checked. There will be 1 Figure Library: ASV This library contains the FULL configured ASV as well as the stand alone cockpit and hull. This library also contains these figures with the 5 texture themes already applied. There is 1 Pose Library: ASV MATS This library contains 5 mat pose files which will work on all the figures in the ASV figure library. Thank you for your purchase, please enjoy using this product. Sincerly, Davo package contents: Name Type Path avs_cpit.OBJ OBJ File Runtime\Geometries\PowerFusion3d\avs\ avs_full.OBJ OBJ File Runtime\Geometries\PowerFusion3d\avs\ avs_hull.OBJ OBJ File Runtime\Geometries\PowerFusion3d\avs\ ASV DESERT.cr2 CR2 File Runtime\Libraries\character\ASV\ ASV DESERT.png PNG Image Runtime\Libraries\character\ASV\ ASV DESERT.rsr RSR File Runtime\Libraries\character\ASV\ ASV GREEN.cr2 CR2 File Runtime\Libraries\character\ASV\ ASV GREEN.png PNG Image Runtime\Libraries\character\ASV\ ASV GREEN.rsr RSR File Runtime\Libraries\character\ASV\ ASV POLICE.cr2 CR2 File Runtime\Libraries\character\ASV\ ASV POLICE.png PNG Image Runtime\Libraries\character\ASV\ ASV POLICE.rsr RSR File Runtime\Libraries\character\ASV\ ASV URBAN.cr2 CR2 File Runtime\Libraries\character\ASV\ ASV URBAN.png PNG Image Runtime\Libraries\character\ASV\ ASV URBAN.rsr RSR File Runtime\Libraries\character\ASV\ ASV WHITE.cr2 CR2 File Runtime\Libraries\character\ASV\ ASV WHITE.png PNG Image Runtime\Libraries\character\ASV\ ASV WHITE.rsr RSR File Runtime\Libraries\character\ASV\ COCKPIT DESERT.cr2 CR2 File Runtime\Libraries\character\ASV\ COCKPIT DESERT.png PNG Image Runtime\Libraries\character\ASV\ COCKPIT DESERT.rsr RSR File Runtime\Libraries\character\ASV\ COCKPIT GREEN.cr2 CR2 File Runtime\Libraries\character\ASV\ COCKPIT GREEN.png PNG Image Runtime\Libraries\character\ASV\ COCKPIT GREEN.rsr RSR File Runtime\Libraries\character\ASV\ COCKPIT POLICE.cr2 CR2 File Runtime\Libraries\character\ASV\ COCKPIT POLICE.png PNG Image Runtime\Libraries\character\ASV\ COCKPIT POLICE.rsr RSR File Runtime\Libraries\character\ASV\ COCKPIT URBAN.cr2 CR2 File Runtime\Libraries\character\ASV\ COCKPIT URBAN.png PNG Image Runtime\Libraries\character\ASV\ COCKPIT URBAN.rsr RSR File Runtime\Libraries\character\ASV\ COCKPIT WHITE.cr2 CR2 File Runtime\Libraries\character\ASV\ COCKPIT WHITE.png PNG Image Runtime\Libraries\character\ASV\ COCKPIT WHITE.rsr RSR File Runtime\Libraries\character\ASV\ HULL DESERT.cr2 CR2 File Runtime\Libraries\character\ASV\ HULL DESERT.png PNG Image Runtime\Libraries\character\ASV\ HULL DESERT.rsr RSR File Runtime\Libraries\character\ASV\ HULL GREEN.cr2 CR2 File Runtime\Libraries\character\ASV\ HULL GREEN.png PNG Image Runtime\Libraries\character\ASV\ HULL GREEN.rsr RSR File Runtime\Libraries\character\ASV\ HULL POLICE.cr2 CR2 File Runtime\Libraries\character\ASV\ HULL POLICE.png PNG Image Runtime\Libraries\character\ASV\ HULL POLICE.rsr RSR File Runtime\Libraries\character\ASV\ HULL URBAN.cr2 CR2 File Runtime\Libraries\character\ASV\ HULL URBAN.png PNG Image Runtime\Libraries\character\ASV\ HULL URBAN.rsr RSR File Runtime\Libraries\character\ASV\ HULL WHITE.cr2 CR2 File Runtime\Libraries\character\ASV\ HULL WHITE.png PNG Image Runtime\Libraries\character\ASV\ HULL WHITE.rsr RSR File Runtime\Libraries\character\ASV\ ASV DESERT.png PNG Image Runtime\Libraries\Pose\ASV MATS\ Asv desert.pz2 PZ2 File Runtime\Libraries\Pose\ASV MATS\ ASV DESERT.rsr RSR File Runtime\Libraries\Pose\ASV MATS\ ASV GREEN.png PNG Image Runtime\Libraries\Pose\ASV MATS\ Asv green.pz2 PZ2 File Runtime\Libraries\Pose\ASV MATS\ ASV GREEN.rsr RSR File Runtime\Libraries\Pose\ASV MATS\ ASV POLICE.png PNG Image Runtime\Libraries\Pose\ASV MATS\ Asv police.pz2 PZ2 File Runtime\Libraries\Pose\ASV MATS\ ASV POLICE.rsr RSR File Runtime\Libraries\Pose\ASV MATS\ ASV URBAN.png PNG Image Runtime\Libraries\Pose\ASV MATS\ Asv urban.pz2 PZ2 File Runtime\Libraries\Pose\ASV MATS\ ASV URBAN.rsr RSR File Runtime\Libraries\Pose\ASV MATS\ ASV WHITE.png PNG Image Runtime\Libraries\Pose\ASV MATS\ Asv white.pz2 PZ2 File Runtime\Libraries\Pose\ASV MATS\ ASV WHITE.rsr RSR File Runtime\Libraries\Pose\ASV MATS\ avs_hull_desert.jpg JPEG Image Runtime\Textures\PowerFusion3d\avs\ avs_hull_green.jpg JPEG Image Runtime\Textures\PowerFusion3d\avs\ avs_hull_police.jpg JPEG Image Runtime\Textures\PowerFusion3d\avs\ avs_hull_urban.jpg JPEG Image Runtime\Textures\PowerFusion3d\avs\ avs_hull_white.jpg JPEG Image Runtime\Textures\PowerFusion3d\avs\ avs_int.jpg JPEG Image Runtime\Textures\PowerFusion3d\avs\ mp2_gears_desert.jpg JPEG Image Runtime\Textures\PowerFusion3d\avs\ mp2_gears_green.jpg JPEG Image Runtime\Textures\PowerFusion3d\avs\ mp2_gears_police.jpg JPEG Image Runtime\Textures\PowerFusion3d\avs\ mp2_gears_urban.jpg JPEG Image Runtime\Textures\PowerFusion3d\avs\ mp2_gears_white.jpg JPEG Image Runtime\Textures\PowerFusion3d\avs\