The Large Cargo Vessel (LCV) Interior Model Set from CGbytes.com Product Notes All LVC section figures are (cr2) with externally referenced obj files (obj) This package is intended for interior rendering of the shuttle. If you would like to have an exterior for your LCV, consider purchasing the LCV - EXTERIOR Model Set from cgbytes.com.The interior modules will fit exactly inside the exterior walls and are inserted in the correct location. The shuttle interior comes in several components that, when inserted, will come into it's correct position. You can parent one component to another. The purpose for multiple components is save on file sizes when you want to concentrate your renderings in one area, the other components will not be necessary. However, there is a pre-arranged LCV interior with all the parts already parented. It is the Full Assembly figure. The Full Assembly figure's base figure (for moving and rotating all the modules at once in the xyz axis) is the main bulkhead wall, located between the bridge and midsection modules. There are parented props called "door caps", there are already inplace and parented to the interior modules when they are inserted. The purpose of these props is to provide a covering over the door and hatch openings if you don't own the EXTERIOR Model Set. It also provides a matched interior texture where-as the LCV exterior is a military green theme. All the walls, doors, ceilings and floors of the interior package can be turned on or off for better camera angles. Shadowcasting for these elements is turned off so that light can pass through them. There are smart prop railings and catwalk in the props library. These will snap into the correct locations when inserted. There is a personel lifter figure provided, this can be used as a personal elevation to get to the upper levels of the ship. There is an equipment/console platform figure. This figure is intended to have flight equipment and consoles added to it. This figure has morphs for platform width and length. You can use this in the bridge and upper loft cockpit. The Full Assembly module already has these items parented to the bridge and upper loft. Bulkhead wall: This module has a posable door with posable lock. Both sides of the bulkhead wall have closet doors that are posable. This bulkhead separates the midsection from the bridge. Bridge: The bridge has a doorcap covering the access ramp.You can remove the door cap if you have the exterior package, or you can leave it in place for looks. The bridge ceiling has 2 posable access hatched to the upper loft bridge and upper loft aft section. Upper Loft Bridge: This module can serve as an additional cockpit or workplace. It has windows to the exterior and a bulkhead wall with posable door. Upper Loft Aft section: This is a private quarters and can be used as a sensative computer area or captains quarters. Midsection: This module has 2 doorcaps that cover the 2 side cargo doors that are on the exterior package. There is a 3 part upper floor, you can hide the mid upper floor to create a catwalk appearance. In the floor of the midsection is the exterior package underbelly cockpit cover, if you have the Exterior Model Set, you can rotate the cockpit cover up. Cargo Bay section: The cargo bay section has 2 doorcaps over the side cargo holds and 1 doorcap over the rear ramp opening in the tail. There is a doorcap that sits over the mid bombay door openings. The side compartments have a floor leveling feature, you can rotate these floor levelers up after you load the cargo bay so that the cargo is sitting flat. Tips: Most of the elements have shadow casting turned off. This will allow light to pass through them without casting a shadow. In general, you should leave the shadow casting ability turned on for props and people, this will help an image look less flat. By default, poser inserts 3 lights in a scene, turn off the shadow casting ability on 2 of the lights and leave the shadow casting ability on for 1 of them. Set the shadow map value to 1024 for the light with the shadows turned on. This will help make a render have crisper shadows. Point a light up from the floor toward the ceiling and one from the ceiling toward the floor, then have the 3rd light pointing from behind the camera toward the central part of your render. If you find strange shadows on the walls, you may want to turn the shadow casting ability off on the element that is casting the shadow.