************************************************************ *Product Name: Dungeon Cellkit 2 *Copyright December 2012 *By: Andrus63 ************************************************************ Dungeon Cellkit 2 contains the elements to build a wide variety of ancient dungeon chambers and cells, with opening and locking doors, stairs, narrow windows through which the prisoners can peer hopelessly, keys that may be the core of desperate escape attempts, and a cup of water and a bread roll so the prisoners don't starve. -------------------------------------- System Requirements: PC and Mac compatable Poser 6+ Daz Studio -------------------------------------- Ownership Statement: All of this product's content was created by Andrus63 -------------------------------------- Installation Instructions: To install, open the zip file. Drop the "runtime” folder into your Poser or Daz Studio directory, and the files should install in their proper places. You can find the contents of this product under: Libraries/Character/Andrus63/Cellkit2 Libraries/Props/Andrus63/Cellkit2 Libraries/Materials/Andrus63/Cellkit2 Libraries/Pose/Andrus63/Cellkit2 and Libraries/Scene/Andrus63/cellkit2 If you already have The Pit set then you may get warnings during installation about over-writing files. This is because there are duplicate files to ensure that both sets can operate independently. Simply allow the files to overwrite and both sets will work fine. -------------------------------------- Usage Tips or Limitations: The preload scenes are sets, like a film or TV studio, not complete chambers. There are walls missing to make it easier to locate cameras and lights. If you want complete chambers, it is easy to load an extra wall or element as you desire. Poses. These poses are designed to work with the DAZ 3D figures Michael 4 and Victoria 4; they do work with other figures, but will require adjustment. We always advise that you turn inverse kinematics and limits off, as otherwise poses will not all work. Both the door and the grill door have morphs on the lock that extends the bolt. Smart-propped keys fit into the locks. We have not hidden dials or set limits. We find it irritating and annoying when dials are hidden – most 3D artists use a degree of imagination when constructing sets and scenes, and having those dials enables creative use of the props. If you want a door to be ripped off its hinges, you can! The textures are optimised for Poser; the set has not been tested in Daz Studio. We know of no reason why it would not work, but textures may need to be tweaked. Thoughts and suggestions: The locking mechanism for the doors is on the right-hand door (select lock) but this does not move the metal loop as there are too many possible positions it could occupy, so it needs to be posed separately. Loading the scenes from the scene library in P9/Poser Pro 2012 – use the single tick at the foot of the library to replace the existing scene with the new scene. If you “add” the scene you will not have the right lights and cameras. Earlier versions of poser: just load the scenes from the file menu. Tiling versions of the main textures are included so that you can texture other props to match – in particular, if you want to use parts from our first Dungeon Cellkit with Cellkit 2 the tiling textures should make the two sets match. Even if you don't intend to use our premade scenes, we recommend that you load them at least once as they illustrate how to put the elements together far more clearly than we can explain it. In brief, use the columns and doorstep to hide any awkward joins, and the boss can be used to hide joins between buttresses. It is possible to use a large floor and make the floor of the tunnels invisible to create a seamless floor. The walls come in two different heights, to permit a high, airy dungeon or a more cramped environment. The columns also come in two different heights to match. On the wall lights, the flame is a separate prop; if you have two in the same picture, one can be rotated to make them look different. The flames do not cast shadows, so you can put a point light at the centre of the flame to make it illuminate from the right place. Have fun! Andrus and Andrea 63 -------------------------------------- Files Included in the Product: \celllkit2\ EndUserLicense.txt andrus63s_Cellkit2_ReadMe.txt \celllkit2\templates\ Arch.jpg Beam.jpg ButtressBoss.jpg Entrancedoors.jpg Entrancedoorsurround.jpg Entrancemetal.jpg ShortGrillDoordoor.jpg ShortGrillDoorgrill.jpg ShortWall.jpg Shortcolumns.jpg TallArchWall.jpg TallWall.jpg cellwall and windows.jpg flame.jpg floorlge.jpg key.jpg platecuproll.jpg roofsmlfloor.jpg shortArchWall.jpg shortwindowwall.jpg stairs1.jpg stairs2.jpg stairs3.jpg tallroundcolumn.jpg tallsquarecolumn.jpg tallwindowwall.jpg tunnels.jpg walllight.jpg \celllkit2\runtime\Textures\Andrus63\Cellkit2\ Arch.jpg Beambossbuttress.jpg Entrancedoors.jpg Entrancedoorsurround.jpg Shortcolumns.jpg Windowsandcellwall.jpg flame.jpg flame2.jpg flametrans.jpg platecuproll.jpg stairs1.jpg stairs2.jpg stairs3.jpg tallroundcolumn.jpg tallsquarecolumn.jpg tunnel.jpg walls.jpg \celllkit2\runtime\Textures\Andrus63\Cellkit2\tiling\ floortiling.jpg metal-tiling.jpg rope.jpg stonetiling.jpg stonetiling2.jpg walltiling.jpg woodtiling.jpg \celllkit2\runtime\Libraries\Scene\Andrus63\Cellkit2\BasicCellkit2\ Scene01-Stairs.png Scene01-Stairs.pz3 Scene02-Cell.png Scene02-Cell.pz3 Scene03-OpenDoors.png Scene03-OpenDoors.pz3 Scene04-LargeChamber.png Scene04-LargeChamber.pz3 \celllkit2\runtime\Libraries\Props\Andrus63\Cellkit2\ Arch.png Arch.pp2 Beam.png Beam.pp2 Boss.png Boss.pp2 Buttress.png Buttress.pp2 CellWall.png CellWall.pp2 CellWindowWall.png CellWindowWall.pp2 ColumnWithButtress.png ColumnWithButtress.pp2 ColumnWithButtressR.png ColumnWithButtressR.pp2 Column_shortRound.png Column_shortRound.pp2 Column_shortSquare.png Column_shortSquare.pp2 Column_tallRound.png Column_tallRound.pp2 Column_tallSquare.png Column_tallSquare.pp2 Doorstep.png Doorstep.pp2 Floor_large.png Floor_large.pp2 Floor_small.png Floor_small.pp2 Roof.png Roof.pp2 ShortArchWall.png ShortArchWall.pp2 ShortWall.png ShortWall.pp2 ShortWallButtress.png ShortWallButtress.pp2 ShortWindowWall.png ShortWindowWall.pp2 Stairs.png Stairs.pp2 TallArchWall.png TallArchWall.pp2 TallWall.png TallWall.pp2 TallWindowWall.png TallWindowWall.pp2 Tunnel-long.png Tunnel-long.pp2 Tunnel-short.png Tunnel-short.pp2 Wall Light Flame.png Wall Light Flame.pp2 Wall Light.png Wall Light.pp2 Wall light lit.png Wall light lit.pp2 \celllkit2\runtime\Libraries\Props\Andrus63\Cellkit2\Smallbits\ BreadRoll.png BreadRoll.pp2 Cup.png Cup.pp2 CupWithWater.png CupWithWater.pp2 DrinkingWater.png DrinkingWater.pp2 Key_Entrance.png Key_Entrance.pp2 Key_Grill.png Key_Grill.pp2 Key_large.png Key_large.pp2 Plate.png Plate.pp2 \celllkit2\runtime\Libraries\Pose\Andrus63\Cellkit2\Basic\zeroed\ Scene01-M4.png Scene01-M4.pz2 Scene01-V4.png Scene01-V4.pz2 Scene02-M4-2.png Scene02-M4-2.pz2 Scene02-M4.png Scene02-M4.pz2 Scene02-V4.png Scene02-V4.pz2 Scene03-M4.png Scene03-M4.pz2 Scene03-V4-1.png Scene03-V4-1.pz2 Scene03-V4-2.png Scene03-V4-2.pz2 Scene04-M4.png Scene04-M4.pz2 Scene04-V4.png Scene04-V4.pz2 \celllkit2\runtime\Libraries\Pose\Andrus63\Cellkit2\Basic\Gotos\ Scene01-M4.png Scene01-M4.pz2 Scene01-V4.png Scene01-V4.pz2 Scene02-M4-2.png Scene02-M4-2.pz2 Scene02-M4.png Scene02-M4.pz2 Scene02-V4.png Scene02-V4.pz2 Scene03-M4.png Scene03-M4.pz2 Scene03-V4-1.png Scene03-V4-1.pz2 Scene03-V4-2.png Scene03-V4-2.pz2 Scene04-M4.png Scene04-M4.pz2 Scene04-V4.png Scene04-V4.pz2 \celllkit2\runtime\Libraries\Materials\Andrus63\Cellkit2\TilingTextures\ Floor.mt5 Floor.png Metal.mt5 Metal.png Metal2.mt5 Metal2.png Rope.mt5 Rope.png Stone01.mt5 Stone01.png Stone02.mt5 Stone02.png Wall.mt5 Wall.png Wood.mt5 Wood.png \celllkit2\runtime\Libraries\Materials\Andrus63\Cellkit2\Basic\Props\ Arch.mc6 Arch.png Beam.mc6 Beam.png Boss.mc6 Boss.png Buttress.mc6 Buttress.png CellWall.mc6 CellWall.png CellWindowWall.mc6 CellWindowWall.png Column_shortRound.mc6 Column_shortRound.png Column_shortSquare.mc6 Column_shortSquare.png Column_tallRound.mc6 Column_tallRound.png Column_tallSquare.mc6 Column_tallSquare.png Doorstep.mc6 Doorstep.png Floor_large.mc6 Floor_large.png Floor_small.mc6 Floor_small.png Roof.mc6 Roof.png ShortArchWall.mc6 ShortArchWall.png ShortWall.mc6 ShortWall.png ShortWallButtress.mc6 ShortWallButtress.png ShortWindowWall.mc6 ShortWindowWall.png Stairs.mc6 Stairs.png TallArchWall.mc6 TallArchWall.png TallWall.mc6 TallWall.png TallWindowWall.mc6 TallWindowWall.png Tunnel-long.mc6 Tunnel-long.png Tunnel-short.mc6 Tunnel-short.png Wall Light Flame.mc6 Wall Light Flame.png Wall Light.mc6 Wall Light.png \celllkit2\runtime\Libraries\Materials\Andrus63\Cellkit2\Basic\Props\smallbits\ BreadRoll.bak BreadRoll.mc6 BreadRoll.png Cup.bak Cup.mc6 Cup.png DrinkingWater.bak DrinkingWater.mc6 DrinkingWater.png Key_large.bak Key_large.mc6 Key_large.png Plate.bak Plate.mc6 Plate.png \celllkit2\runtime\Libraries\Materials\Andrus63\Cellkit2\Basic\figures\ ShortEntrance.mc6 ShortEntrance.png ShortGrillDoor.mc6 ShortGrillDoor.png TallEntrance.mc6 TallEntrance.png TallGrilldoor.mc6 TallGrilldoor.png \celllkit2\runtime\Libraries\Character\Andrus63\Cellkit2\ ShortEntrance.cr2 ShortEntrance.png ShortGrillDoor.cr2 ShortGrillDoor.png TallEntrance.cr2 TallEntrance.png TallGrillDoor.cr2 TallGrillDoor.png \celllkit2\runtime\Geometries\Andrus63\cellkit2\ ArchWall.obj Beam.obj Buttress.obj ShortEntrance.obj ShortGrillDoor.obj ShortWall.obj TallArchWall.obj TallEntrance.obj TallGrillDoor.obj TallWall.obj arch.obj boss.obj breadroll.obj cellwall.obj cellwindowwall.obj cup.obj doorstep.obj drinkingwater.obj flame.obj floorlge.obj floorsml-2.obj floorsml.obj key.obj longtunnel.obj plane.obj plate.obj shortroundcolumn.obj shortsqcolumn.obj shorttunnel.obj shortwallbuttress.obj shortwindowwall.obj stairsuv.mtl stairsuv.obj tallroundcolumn.obj tallsquarecolumn.obj tallwindowwall.obj walllight.obj window.obj