Product: Madlab 6 "Core" Package for Poser 8+ Vendor/Creator: Davo or Davorama http://www.cgbytes.com/content-artists/Davo/97 Copyright (c) 2018 davo. All rights reserved. Not intended for redistribution. ----------------------------------------------------------------------------------------------------------------------------------- Evil Experiments, body modification and transformation, pleasure, pain, all in the name of science! The Madlab 6 packages will take your favorite character renders to the next level of scientific experimentation. The core package features a lab room constructions set, restraint equipment, very cool tool holder exam equipment and more! ----------------------------------------------------------------------------------------------------------------------------------- System Requirements: - PC and Mac compatible - Requires Poser 8+ - DazStudio version is available (sold separately) with material/surface zone adjustments and poses for the Genesis 3 figures - All files in .obj, .cr2, .png and .jpg format. ---------------------------------------------------------------------------------------------------------------------------------- To install, open the zip file and extract the contents (make sure "use folders" option is checked to the location of your poser.exe file. For example: c:/program files/curious labs/poser 5 or c:/program files/Smith Micro/Poser 8 You may also install to a different location of your choice if you wish to use an external runtime location. Do not include "runtime" in the extraction path, it is already specified in the zip file. ----------------------------------------------------------------------------------------------------------------------------------- The figure files will be extracted to the Figures/Character library: Davo / Madlab 6 / This folder contains the following sub folders: Lab Room: Contains shadow and non-shadow casting lab room construction elements such as walls, ceiling/floor and lamps. The shadow and non-shadow folders also contains Pre-Assembly folders with 3 pre-assembled room options. Equipment: Contains subfolders: chairs: Contains the restraint Chair 1 Figure Computers: Contains two computer stations, extra monitors and seating stool. Op Mech: Contains Operations Mech figure and stand OpArm Full and Short figures. Tables: Contains Tables 1 and 2 figures. ----------------------------------------------------------------------------------------------------------------------------------- The props files will be extracted to the Props library: Davo / Basic Scifi Cuffs: contains smart prop wrist and ankle cuffs for V4/M4 (Genesis 3 male and female in DS version) Davo / Madlab 6/ : Contains sub folders for the opmech smart props to fit different pieces of equipment: Chair 1: contains opmech smart prop tools for the chair 1 Tentacle Arm and Tool Arm OpArm Full-Short: Contains opmech smart prop tools for the stand alone OpArm Full and OpArm short figures Operations Mech: Contains the opmech smart prop tools for the Operations Mech right, middle and left armatures. Stand Alone: Contains the opmech tools in stand alone version. ----------------------------------------------------------------------------------------------------------------------------------- The Pose files will be extracted to the Pose library: Davo / Madlab 6 / This folder contains subfolders for the equipment and matching poses for V4 and M4 (G3F and G3M figures in DS version). /Chair 1: Contains pose for V4, M4 and matching poses for Chair 1 figure. /Table 1: Contains pose for V4, M4 and matching poses for Table 1 figure. /Table 2: Contains poses for V4, M4 and matching poses for Table 2 figure. ----------------------------------------------------------------------------------------------------------------------------------- Figures Library Features: Lab Room Library Note: There are two libraries for the Lab Room elements/figures, a shadow and no shadow version. If you not proficient with lighting, the no shadow library has all the shadow casting ability turned off on all the elements. This allows light to pass through the figures without casting a shadow. - Lab Ceiling Lamp 1: This is a large, circular ceiling lamp that can be parented to the ceiling or a wall. It has a depth and overall size morph for adjustments. You could add the Ceiling Lamp 2 figure to the Ceiling 1 lamp for an interesting combination. The bulbs on this figure have ambient lit material properties that will glow in a dimply lit scene. - Lab Ceiling Lamp 2: This is a posable and morph adjustable ceiling or wall lamp with adjustable armature. It has some size/shape morphs. Add as many of these lamps to your scene as you wish. The bulbs on this figure have ambient lit material properties that will glow in a dimply lit scene. - Lab Floor-Ceiling: This is a figure with a large floor panel and ceiling panel. You can use this add any of the Lab Wall figures to. Position the Lab Wall figures as you want them, parent them to the floor and memorize all the elements. There is a length and width morph for the floor and ceiling parts. - Lab Wall 1: This is a cool looking Wall segment with a reflective finish viewing window. YOu can place a room and figures behind the windows and adjust the windows transperancy as desired. The glasso n the window is two sided and has a different material zone for each side. Be sure to adjust each material zone as needed. There are some ambient lit material elements on this figure that will glow in a dimly it scene. Arrange and place as many of these walls into a scene as you wish. Parent each wall segment to the floor so it will move when the floor is moved. - Lab Wall 2: This is a wall segment with sliding door elements so you can enter and exit the room. There are some ambient lit material elements on this figure that will glow in a dimly it scene. Arrange and place as many of these walls into a scene as you wish. Parent each wall segment to the floor so it will move when the floor is moved. - Lab Wall 3: This is a simple wall segment. There are some ambient lit material elements on this figure that will glow in a dimly it scene. Arrange and place as many of these walls into a scene as you wish. Parent each wall segment to the floor so it will move when the floor is moved. - Lab Riser Tank: This is a raised platform with a floor and ceiling element. It has a sliding glass wall that can move up and down so the platform will appear to be a sealed tank. The glass wall segment has depth morphs on the top and bottom for positioning needs. You can move the glass wall out of view if you don't want it in your scene. - Table Lift: This is a cool lift figure that you can place your tables and equipment on and them lift them up off the floor for an elevated platform look and feel. There are size/shape morphs on the base and lift for sizing adjustments. --------------------- Pre-Assembly Library: --------------------- There are three pre-assembled rooms with the walls and ceiling lamps parented to the ceiling and floor. The walls can be repositioned or moved out of view for good camera views. --------------------------- Equipment Library Features --------------------------- --Chair 1 Library:-- - Chair 1: This is a restraint chair with built-in adjustable arm and leg cuffs, a head probe system, lower tool holder armature, tentacle tool hose and a fluid tank. The cuffs have size/shaping morphs to better fit your characters. This figure is symmetrical mirroring so you can pose half your favorite character and half the chair, then mirror both the character and the chair to the right or left side for faster posing. There is an articulated head probe with 3 posable armatures for doing head scans or other procedures. The arms on the head probe are also symmetrical mirroring. There is a fluid tank on the back side of the chair with a morphing fluid level. The tool armature is posable, the tentacle tool hose has easypose bending technology built into segments of the hose. The Tentacle tool head has an overall hose length morph dial built in that will scale the full length of the hose if you wish. There is also a tentacle tool head receptacle that you can pose the hose into. There are smart prop tools in the props library that will fit into the tool armature and tentacle tool head automatically. A Pose file for M4, V4 (G3F and G3M in DS version) and matching pose files for the chair is provided. You must first parent your character to the "base" part of the chair before applying the pose. --Computers Library:-- - Comp Station 1: This is a computer station with joystick and posable monitor. You can add this computer station to your scene to make it more interesting. The monitor has size/shape morphs. There are ambient lit material zones on this figure that will glow in a dimly lit scene. - Monitor 1 Xtra: This is a stand alone duplicate of the comp station 1 monitor and can be added to any room or scene. - Stool: This is a simple seating stool with some size/shape morphs. --Op Mech Library:-- - Operations Mech: This is a tool holding armature device that you can use in conjunction with any of the tables, rack and chair figures in the Madlab 6 products. The base of the figure has a height adjustment for the tool armature housing. There are size/shape morphs built into the housing. There are three armatures for holding the smart prop tools (provided in the props library). The right and left tool arms are symmetrical mirroring. Each part of the armatures has some length/size morphs built in for good positioning. The tool holder head has a scope attached to it. The scope and tool head has a length morphable laser beam built in. Use the morph dials to adjust the laser. The scope has morphs that can hide it from view and the tool head has morph to hide the scope mount. There are smart prop tool heads in the props library that are positioned for each tool head. You can use a combination of any of the tool heads. - OpArm Full: This is a stand alone armature taken from the Operations Mech. It can be used by placing it on the floor, wall, ceiling or another piece of equipmentm. It has all the same morphs as the Operations Mech armatures and also has a set of smart prop tool tips in the props library. - OpArm Short: This is a stand alone armature taken from the Operations Mech. It has fewer armature segments than the OpArm Full. You can attach this armature to other pieces of equipment or tables. It also has a set of smart prop tool tips in the props library. --Tables Library-- - Table 1: Table 1 is a fully articulated and angle adjustable restraint table with unique hand and foot cuffing system. The table has an angle adjustable post/support with length morph adjustments. There is a posable head rest system and a built in, re-positionable computer display keyboard system. Each hand and foot cuff has an easypose morph dial that will adjust the full length of the easypose tubing hose that is attached to them. You can position the cuffs, then pose the easypose hoses back toward the re-positionable hose receptacles on the table. Each hose has an easypose bending control node every 20 segments. The cuff hand and foot holder bars have a hole diameter morph as well to accomodate various characters. This table is symmetrical mirroring side to side except for the easypose hoses, which cannot be mirrored. Pose files are provided for M4, V4 (G3F/G3M in DS version). When applying poses, you must first parent your character to the tables "table" body part. - Table 2: This is an adjustable angle examination or restraint table. It has a sliding armature system so the table can be used to slide into or under another piece of equipment such as the MRI machine. There are length/size shaping morphs on most elements on this table. There are hand and foot restraint mounts built into the table. There is a pose file included that will hide the cuffs if they are not wanted. There is also a monitor/abdominal restraint that can fit across your characters waist. It has sizing morphs or can be moved out of view. Pose files are provided for M4, V4 (G3F/G3M in DS version). When applying poses, you must first parent your character to the tables "table" body part. You must also use the provided "Basic Scifi Cuffs" provided in the Davo props library in conjunction with this figure for M4, V4 and the genesis figures. ----------------------------------------------------------------------------------------------------------------------------------- Props Libraries: --Basic Scifi Cuffs Library:-- (separate libraries provided for V4 and M4 plus Genesis 3 male and female in the DS version) These libraries contain smart prop wrist and ankle cuffs to use in conjunction with the most of Davo's packages. These smart props will automatically position and parent to your characters. To apply the cuffs, click on your character in your preview window, then click to add each cuff, they will position automatically. -------------------------- Operations Mech Tool Tips -------------------------- These props are provided in a stand alone (non smart prop) version and smart prop version for the following figures: Operations Mech OpArm Full OpArm Short Chair 1 Tool Arm and Tentacle arm These are provided in separate libraries. Descriptions below: - Blade: A simple blade for cutting, it has a size/shaping morphs. - Dildo: A dildo with some size/shape morphs. - Syringe: A simple syringe with size/shape morphs, plunger morph. - Vacuum: A vacuum tube and built in fluid tank with morphing fluid level. The tube has some size/shape morphs. - Scanner: A simple body scanner head with size/shaping morphs - Drill Bit: A nasty drill bit with size/shaping morphs.. - Pincher: A pincher/tweezer style tool head with open/closing and size/shape morphs. To apply the smart props, first click on the desired figure (Operations Mech, OpArm Full OpArm Short or Chair 1 Tool Arm and Tentacle arm), then click on the tool of choice, it will automatically position to the figure. ----------------------------------------------------------------------------------------------------------------------------------- Pose Libraries: Note 1: Poses will get your default character "close" to positioning, you may have to make some minor adjustments if your character is heavily morphed or scaled. Note 2: Poses for the most of the equipment involving M4,V4 or the genesis 3 characters have an informational image in the library telling which body part of those items to parent your character to. Please do not ignore those images. Note 3: Positional poses for equipment such as the tables/MRI also have an informational image in the library telling which body part to parent those items to. ----------------------------------------------------------------------------------------------------------------------------------- NOTES ABOUT RAYTRACING AND GAMMA CORRECTION: Raytrace properties have been built into the material zones on these figures. In order to take advantage of raytracing in Poser, you will have to 'enable' raytracing in the render properties settings. I suggest a minimum of 2 raytrace bounces. More bounces will slow down rendering times. ***NOTES ABOUT RENDERING/GAMA CORRECTION IN POSER PRO 2012 AND HIGHER VERSIONS*** This packages textures and material zones were assigned in Poser 8. In order to best utilize the bump mapping, ect, you should disable gamma correction in the render settings in versions of Poser higher than Poser 8. ----------------------------------------------------------------------------------------------------------------------------------- Included files folder structure: lFcuffSC.obj OBJ File runtime\geometries\davo\bscuff\ lHcuffSC.obj OBJ File runtime\geometries\davo\bscuff\ rFcuffSC.obj OBJ File runtime\geometries\davo\bscuff\ rHcuffSC.obj OBJ File runtime\geometries\davo\bscuff\ M6ceilite1.obj OBJ File runtime\geometries\davo\madlab6\ M6ceilite2.obj OBJ File runtime\geometries\davo\madlab6\ M6chair1.obj OBJ File runtime\geometries\davo\madlab6\ M6comp1.obj OBJ File runtime\geometries\davo\madlab6\ M6diaz.obj OBJ File runtime\geometries\davo\madlab6\ M6labfloor.obj OBJ File runtime\geometries\davo\madlab6\ M6labwall1.obj OBJ File runtime\geometries\davo\madlab6\ M6labwall2.obj OBJ File runtime\geometries\davo\madlab6\ M6labwall3.obj OBJ File runtime\geometries\davo\madlab6\ M6lift1.obj OBJ File runtime\geometries\davo\madlab6\ M6mon1xtra.obj OBJ File runtime\geometries\davo\madlab6\ M6oparm.obj OBJ File runtime\geometries\davo\madlab6\ M6oparmfull.obj OBJ File runtime\geometries\davo\madlab6\ M6opmech.obj OBJ File runtime\geometries\davo\madlab6\ M6stool.obj OBJ File runtime\geometries\davo\madlab6\ M6table1.obj OBJ File runtime\geometries\davo\madlab6\ M6table2.obj OBJ File runtime\geometries\davo\madlab6\ M6Tblade.obj OBJ File runtime\geometries\davo\madlab6\ M6Tdildo.obj OBJ File runtime\geometries\davo\madlab6\ M6Tdrill.obj OBJ File runtime\geometries\davo\madlab6\ M6Tscan.obj OBJ File runtime\geometries\davo\madlab6\ M6Tsyr2.obj OBJ File runtime\geometries\davo\madlab6\ M6Ttweez.obj OBJ File runtime\geometries\davo\madlab6\ M6Tvac.obj OBJ File runtime\geometries\davo\madlab6\ Chair 1.cr2 CR2 File runtime\libraries\character\Davo\Madlab 6\Equipment\Chairs\ Chair 1.png PNG image runtime\libraries\character\Davo\Madlab 6\Equipment\Chairs\ Comp Station 1.cr2 CR2 File runtime\libraries\character\Davo\Madlab 6\Equipment\Computers\ Comp Station 1.png PNG image runtime\libraries\character\Davo\Madlab 6\Equipment\Computers\ Monitor 1 Xtra.cr2 CR2 File runtime\libraries\character\Davo\Madlab 6\Equipment\Computers\ Monitor 1 Xtra.png PNG image runtime\libraries\character\Davo\Madlab 6\Equipment\Computers\ Stool.cr2 CR2 File runtime\libraries\character\Davo\Madlab 6\Equipment\Computers\ Stool.png PNG image runtime\libraries\character\Davo\Madlab 6\Equipment\Computers\ OpArm Full.cr2 CR2 File runtime\libraries\character\Davo\Madlab 6\Equipment\Op Mech\ OpArm Full.png PNG image runtime\libraries\character\Davo\Madlab 6\Equipment\Op Mech\ OpArm Short.cr2 CR2 File runtime\libraries\character\Davo\Madlab 6\Equipment\Op Mech\ OpArm Short.png PNG image runtime\libraries\character\Davo\Madlab 6\Equipment\Op Mech\ Operations Mech.cr2 CR2 File runtime\libraries\character\Davo\Madlab 6\Equipment\Op Mech\ Operations Mech.png PNG image runtime\libraries\character\Davo\Madlab 6\Equipment\Op Mech\ Table 1.cr2 CR2 File runtime\libraries\character\Davo\Madlab 6\Equipment\Tables\ Table 1.png PNG image runtime\libraries\character\Davo\Madlab 6\Equipment\Tables\ Table 2.cr2 CR2 File runtime\libraries\character\Davo\Madlab 6\Equipment\Tables\ Table 2.png PNG image runtime\libraries\character\Davo\Madlab 6\Equipment\Tables\ Lab Ceiling Lamp 1.cr2 CR2 File runtime\libraries\character\Davo\Madlab 6\Lab Room\No Shadow\ Lab Ceiling Lamp 1.png PNG image runtime\libraries\character\Davo\Madlab 6\Lab Room\No Shadow\ Lab Ceiling Lamp 2.cr2 CR2 File runtime\libraries\character\Davo\Madlab 6\Lab Room\No Shadow\ Lab Ceiling Lamp 2.png PNG image runtime\libraries\character\Davo\Madlab 6\Lab Room\No Shadow\ Lab Floor-Ceiling.cr2 CR2 File runtime\libraries\character\Davo\Madlab 6\Lab Room\No Shadow\ Lab Floor-Ceiling.png PNG image runtime\libraries\character\Davo\Madlab 6\Lab Room\No Shadow\ Lab Riser Tank.cr2 CR2 File runtime\libraries\character\Davo\Madlab 6\Lab Room\No Shadow\ Lab Riser Tank.png PNG image runtime\libraries\character\Davo\Madlab 6\Lab Room\No Shadow\ Lab Wall 1.cr2 CR2 File runtime\libraries\character\Davo\Madlab 6\Lab Room\No Shadow\ Lab Wall 1.png PNG image runtime\libraries\character\Davo\Madlab 6\Lab Room\No Shadow\ Lab Wall 2.cr2 CR2 File runtime\libraries\character\Davo\Madlab 6\Lab Room\No Shadow\ Lab Wall 2.png PNG image runtime\libraries\character\Davo\Madlab 6\Lab Room\No Shadow\ Lab Wall 3.cr2 CR2 File runtime\libraries\character\Davo\Madlab 6\Lab Room\No Shadow\ Lab Wall 3.png PNG image runtime\libraries\character\Davo\Madlab 6\Lab Room\No Shadow\ Table Lift.cr2 CR2 File runtime\libraries\character\Davo\Madlab 6\Lab Room\No Shadow\ Table Lift.png PNG image runtime\libraries\character\Davo\Madlab 6\Lab Room\No Shadow\ Assembly 1.cr2 CR2 File runtime\libraries\character\Davo\Madlab 6\Lab Room\No Shadow\Pre-Assembly\ Assembly 1.png PNG image runtime\libraries\character\Davo\Madlab 6\Lab Room\No Shadow\Pre-Assembly\ Assembly 2.cr2 CR2 File runtime\libraries\character\Davo\Madlab 6\Lab Room\No Shadow\Pre-Assembly\ Assembly 2.png PNG image runtime\libraries\character\Davo\Madlab 6\Lab Room\No Shadow\Pre-Assembly\ Assembly 3.cr2 CR2 File runtime\libraries\character\Davo\Madlab 6\Lab Room\No Shadow\Pre-Assembly\ Assembly 3.png PNG image runtime\libraries\character\Davo\Madlab 6\Lab Room\No Shadow\Pre-Assembly\ Lab Ceiling Lamp 1.cr2 CR2 File runtime\libraries\character\Davo\Madlab 6\Lab Room\Shadow\ Lab Ceiling Lamp 1.png PNG image runtime\libraries\character\Davo\Madlab 6\Lab Room\Shadow\ Lab Ceiling Lamp 2.cr2 CR2 File runtime\libraries\character\Davo\Madlab 6\Lab Room\Shadow\ Lab Ceiling Lamp 2.png PNG image runtime\libraries\character\Davo\Madlab 6\Lab Room\Shadow\ Lab Floor-Ceiling.cr2 CR2 File runtime\libraries\character\Davo\Madlab 6\Lab Room\Shadow\ Lab Floor-Ceiling.png PNG image runtime\libraries\character\Davo\Madlab 6\Lab Room\Shadow\ Lab Riser Tank.cr2 CR2 File runtime\libraries\character\Davo\Madlab 6\Lab Room\Shadow\ Lab Riser Tank.png PNG image runtime\libraries\character\Davo\Madlab 6\Lab Room\Shadow\ Lab Wall 1.cr2 CR2 File runtime\libraries\character\Davo\Madlab 6\Lab Room\Shadow\ Lab Wall 1.png PNG image runtime\libraries\character\Davo\Madlab 6\Lab Room\Shadow\ Lab Wall 2.cr2 CR2 File runtime\libraries\character\Davo\Madlab 6\Lab Room\Shadow\ Lab Wall 2.png PNG image runtime\libraries\character\Davo\Madlab 6\Lab Room\Shadow\ Lab Wall 3.cr2 CR2 File runtime\libraries\character\Davo\Madlab 6\Lab Room\Shadow\ Lab Wall 3.png PNG image runtime\libraries\character\Davo\Madlab 6\Lab Room\Shadow\ Table Lift.cr2 CR2 File runtime\libraries\character\Davo\Madlab 6\Lab Room\Shadow\ Table Lift.png PNG image runtime\libraries\character\Davo\Madlab 6\Lab Room\Shadow\ Assembly 1.cr2 CR2 File runtime\libraries\character\Davo\Madlab 6\Lab Room\Shadow\Pre-Assembly\ Assembly 1.png PNG image 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