Leather Armor (M4) (for Poser) c 2016 Arteria3D for questions or concerns: [email removed] http://www.cgbytes.com/content-artists/John%20Hoagland/1005 Required Files Mike 4 Base from DAZ Directions: Extract the files into the specified folders: Put the obj files into \Runtime\geometries\VP_Clothing\M4\leatherarmor\ Put the cr2/ png (figure files) into \Runtime\libraries\character\VP Clothing\M4\LeatherArmor\ Put the jpg files (textures) into \Runtime\textures\VP_Clothing\leatherarmor\ Put the gif files (templates) into Runtime\Templates --The gif files are the texture templates and are not used on the models. They are included in case you want to build your own textures. Instructions: 1) Add your M4 character to the scene. ** It is very important that you add the character to the scene first or it may not pose correctly, later. ** To use the armor: 1) Add the clothing to the scene. 2) Make sure the clothing is selected. 3) Conform the clothing to your M4 figure: Go to Figure > Conform, select your M4 figure, and click the OK button. *** If some parts don't completely cover your M4 figure's shape: *** 1) Either adjust the shape dials on the clothing (for example: Bulk or Size). 2) Or hide M4's body parts using the Hierarchy Editor. You will need the following morph pack: Michael 4 Morphs++ from DAZ AbsHeightLeft AbsHeightRight ArmSize BeerBelly BellySmooth BellyThickness BellyThin BodyBuilder Bulk ChestBuilt ChestDiameter ChestDroop ChestFlatten ChestLarge ChestMassive ChestSize ChestSmall ChestSternum Definition Emaciated ForearmsThickness GluteCreaseLeft GluteCreaseRight GluteFlexLeft GluteFlexRight GluteRaiseLeft GluteRaiseRight GlutesDimpleDepth GlutesSize Heavy HipsCrest HipsSize HipsSpandex Inhale LatsSize LoveHandleLeft LoveHandleRight NeckThickness ShinsThickness ShouldersMassive ShouldersThickness Smooth SternumHeight SternumWidth StomachDepth SuperHero ThighsThickness ThighsTone Thin TorsoThickness TrapsSize TricepsFlex TricepsRelax TummyOut WaistWidth Young This product is designed for use in Poser 5 and above. It has not been tested for use in DAZ Studio.